12/3/2023 0 Comments Pillars of eternity kolscHowever, once you've visited a spot, the terrain remains revealed at that spot, even when you leave. Not-having it there would be detrimental to the whole "I don't know what's there" aspect of exploration. Think of it kinda like the blackness behind fog of war. But, like you said, if you've pretty much cleared a map, and really just need to get from point A to point B to go pick something back up or something (covering already-covered ground), it would be really nice to move faster, and doing so is no longer (under the circumstances) detracting from anything, because there's no longer exploration taking place. Thus, when exploring, you'd have some kind of a reason (if not that particular one) to move at "exploration" speed. Either the game would have to make a hard decision on when you're exploring and when you're not before allowing you to move faster, or there'd have to be an implicit reason not to explore with the faster speed (such as "you are super noisy, tromping around like that, and you're drawing a lot of attention from hungry/hostile things"). I think it negatively impacts exploration when the pace gets accelerated. The fastest characters characters are extremely fast and you'd eventually be zipping around the maps in no time. This is just another variation of "slow mode for combat." Edited Apby Hormalakh I really liked the IWD AI pathfinding option, because it really made the game a much better experienec for me - I cranked it up all the way, but also knew when to take it slow (innuendo!) when the time was right and it got hard (more innuendo!). Being able to adjust it to a player's preference is always the best option.ģ- If it comes down to it being too fast and engaging in battle, there's a "pause when enemy is seen" option, right? This shouldn't be an issue. Let players choose how fast they want to walk.ġ- Once you've completed a local map, that adventuring aspect is long-gone, and sometimes you just need to get to place A to do X, Y, Z and then go back to place B to do R, S, T.Ģ- Different people have different "biological speeds" in that certain people might find one walking speed too fast, and others might find it too slow. My proposal: Make walking speed (outside of combat) an adjustable speed that ranges from slow to fast. I know that the current walking speed is supposed to be "match to slowest" and i've read where Josh has stated that if you walk too fast, it could be dangerous or it might lose some of the "adventure" or "exploration" aspect of the game, but I would much rather be able to adjust my walking speed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |